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To build your own GC furniture you use the same program as you use to
design your own GC Clothes - LiveSwif. If you have already downloaded
and installed LiveSwif you can ignore the instructions below in pink
and carry on with the rest of the tutorial!
LiveSwif Lite is a free
to use program and if you don't already have a copy that you use for
designing GC clothes. you can download it here
.
If you cannot connect to the server listed above, you can download the
LiveSwif Lite software by right-clicking on here
and choose 'Save Target As..' Save the file somewhere you'll remember.
To build your furniture you will need our file
'Furniture.lmv' containing the background of the GC room to draw on
top of. You can download that by right-clicking here
and choose 'Save Target As..' Save the file somewhere you'll remember.
Some of you may already have used LiveSwif Lite to
create clothes and accessories for Girland City, following the tutorial
here, and that's probably the best way to start as creating the furniture
can be a little more complicated. Follow the Step by Step tutorial on
that page to create some clothes (even if you don't upload them and
use them in GC!) so that you get the hang of the tools of LiveSwif Lite.
Once you're happy with your progress, return here and start making your
furniture!
Introduction to the Furniture.
There are 5 types of furniture object
you can create:
Base Furniture
These are objects that can act as a 'base' for other objects, so they
are objects that things can stand on top of - for example, a table would
be a base object as you could put lamps, vases, books on top of it.
You can stand both base objects and decoration objects on top of a base object.
So in your GC room you could have a table (base object) on top of which
is a pile of books (base object) on top of which is a Teddy Bear (decoration
object). Characters will also be able to stand on base objects - you
could have a stage (base object) in your room, with a microphone (decoration
obejct) and have a karaoke competition!
Decoration Objects
These items stand on top of a base object or on the floor,
but can't have other things standing on top of them. Examples of decoration
objects would be a vase of flowers, a standing lamp, candles, an award
trophy etc. It's really up to you whether you decide to make your object
a decoration or a base object. If you want to stand things on top of it at
some point in the future - make it a base object. If it will never have
anything standing on top of it, make it a decoration object.
Wall Decorations
These are objects that will cling to the wall - things like pictures,
wall lights, doors, windows etc. You can even 'paper' your walls this
way. Other objects can't stand on top of wall objects, and they are
flat so everything appears in front of them in your room.
Rugs and Carpets
Things like rugs, carpets, tiles and wooden floors are flat
and stay on the floor and GC characters walk on top of them. You can
also put other objects (base and decoration) on top of them.
Static Furniture
These are clickable items that you must have
in your room - the wardrobe, the doors, the fridge etc. They stay in
the same position as the current wardobe and fridge etc, but you can
draw anything to do the same function, so you could have a statue as
a wardrobe, or an umbrella stand instead of a fridge if that's what
you wanted!
There are 5 tutorials, one for each type of object,
and it's best if you go through them in order, even if you don't upload
the items and buy them in GC because each one builds on the lessons
learned in the previous tutorial.
Base Object Tutorial
Decoration Object Tutorial
Wall Object Tutorial
Carpets and Rugs Tutorial
Static Object Tutorial
Troubleshooting
Sometimes there are problems with objects
when you upload them and I can't stress enough how important it is to
check your objects thoroughly before you click the buy button! When
you test your objects in the closet remember to zoom out and move around
in the room - sometimes colour leaks don't show up unless you are zoomed
out and moving.
The three most common problems and their solutions are listed below:
1) If your item seems to have big chunks of colour
missing, or there are lines of colour streaking across the room in GC,
that means that a line isn't joined up properly, so delete your item
and go back to your liveswif file to find the line that isn't joined
up.
You can get an indication of which part of your drawing has
the leak as the colour will be streaking in that position. In your .lmv
file, move the parts of your object in that area across so they are
on their own and you can see them properly. If you have removed the
lines on them, put a line back on while you check them by selecting
the part with the arrow tool and changing the 'line' property along
the bottom of the screen to be 1 instead of 0. You can change the colour
of the line with the colour selector if it makes it easier to see. Now
choose the curve tool so that you can see all of the points on the object
- zoom in quite a lot so you can see if there is a gap in the anywhere.
Sometimes it's easier to see gaps if you remove the fill on the part.
You can do this by clicking and holding the fill tool until the menu
pops out and then choose the 'Remove Fill' option (it looks like a no
entry sign). With the part selected, click on the fill with the Remove
Fill tool (it sometimes takes a couple of clicks until the fill goes)
If you suspect there might be a gap, click and drag on
the point to check - if your line on both sides of the point move with
the point then that one is ok and properly joined. Check all of your
suspect parts in this way until you find the leak or leaks and then
re-assemble your object by filling the parts with colour, removing the
lines again if necessary and moving the parts back onto the object.
Then export, upload and test again.
2)If your character gets smaller when you move
around with the new object in the room, it means that there is a tiny
invisible square that liveswif occasionally puts into the sprite without
you knowing. To get rid of it, open your liveswif file and
go into Sprite 2. Use the arrow tool to drag a square around the top
left corner of the stage and a small square will be highlighted. Press
delete to get rid of it. If it is a base object, do the same check on
all of the sprites in case the square has been added in any of them.
3)Positioning problems. For some objects,
depending on the shape it can be hard to find the right place to click
to position them. Each type of object has it's own method for getting
the positioning right. Please read the instructions at the bottom of
the relevant page:
Base Object
Decoration Object
Wall Object
Carpets and Rugs
Static Object
Please make sure
you have read and understood the whole page, particularly the 'Troubleshooting'
part before you 'Buy' an item
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